Alkhemia/Notes/GMPrivate: Difference between revisions

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== Plans within Plans ==
Prologue Part 1: Ten Years Ago
* The governess reads a story of Venira's history to the children, but some of the children are missing - where did they go?
* Figure out where each of the PCs went to, spend some time with them
* They gather back at the orphanage late, the governess waiting for them with a sigh, but indulges them
* Khrys would be 8, Rita would be 15
* Aura would be 9, Rawkin would be 11
Prologue Part 2: The Present
* The PCs visit the town (I still need a name) intending to meet back up - did they make a plan for this?
* That night the orphanage is set ablaze by The Assassin and her cronies
* Wild beasts in the streets interfere with the group reaching the orphanage in time
== Unsorted Notes ==
NPCs to Make:
NPCs to Make:


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* The Captain (head of the King's Guard)
* The Captain (head of the King's Guard)
* The King (what it says on the tin)
* The King (what it says on the tin)
*
Villains:
Villains:



Latest revision as of 16:55, 6 November 2025

Plans within Plans

Prologue Part 1: Ten Years Ago

  • The governess reads a story of Venira's history to the children, but some of the children are missing - where did they go?
  • Figure out where each of the PCs went to, spend some time with them
  • They gather back at the orphanage late, the governess waiting for them with a sigh, but indulges them
  • Khrys would be 8, Rita would be 15
  • Aura would be 9, Rawkin would be 11

Prologue Part 2: The Present

  • The PCs visit the town (I still need a name) intending to meet back up - did they make a plan for this?
  • That night the orphanage is set ablaze by The Assassin and her cronies
  • Wild beasts in the streets interfere with the group reaching the orphanage in time


Unsorted Notes

NPCs to Make:

  • The Governess (the woman who ran the orphanage that was so formative for most of the group)
  • The Captain (head of the King's Guard)
  • The King (what it says on the tin)

Villains:

  • The Assassin (another orphan who was taken in by an enemy from outside the Kingdom who burns down the orphange)
  • The Conqueror (ruler of an empire beyond the western ocean who wishes to capture the secrets of alchemy)
  • The Mole (a member of the royal house working with the Empire)
  • The King of Beasts (a highly-intelligent monster controlling or leading many monsters)
  • The Mad Scientist (a figure at the Secret Magical Lab who worked on Rita)

aleSheepie
— Rita is an experiment on creating human life from an alchemical monster
— So she's technically half monster
— Also why she's able to copy them and speak to them

Eire
— O.O oh.

aleSheepie
— Yeah that's what hybrid means ;)
— As usual, I'm thinking it could be important for her, so I keep it from Vex

Eire
— Hmm, okay
— You're alright not having a Quirk to represent this? I mean, the class you picked (and another one from Techno Fantasy) can represent it just fine, but I want to be sure you're okay with this.

aleSheepie
— Yeah! I'm good
— We can say she learnt how to talk to monsters/animals in her time growing up