Alkhemia/Notes/GMPrivate: Difference between revisions
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NPCs to Make: | NPCs to Make: | ||
* The Governess (the woman who ran the orphanage that was so formative for most of the group) | * The Governess Victoria (the woman who ran the orphanage that was so formative for most of the group) | ||
* The Captain (head of the King's Guard) | * The Captain Shane (head of the King's Guard) | ||
* The King (what it says on the tin) | * The King Klair (what it says on the tin) | ||
Villains: | Villains: | ||
* The Assassin (another orphan who was taken in by an enemy from outside the Kingdom who burns down the orphange) | * The Assassin Celeste (another orphan who was taken in by an enemy from outside the Kingdom who burns down the orphange) | ||
* The Conqueror (ruler of an empire beyond the western ocean who wishes to capture the secrets of alchemy) | * The Conqueror (ruler of an empire beyond the western ocean who wishes to capture the secrets of alchemy) | ||
* The Mole (a member of the royal house working with the Empire) | * The Mole (a member of the royal house working with the Empire) | ||
Revision as of 16:05, 7 November 2025
Plans within Plans
Prologue Part 1: Ten Years Ago
- The governess reads a story of Venira's history to the children, but some of the children are missing - where did they go?
- Figure out where each of the PCs went to, spend some time with them
- They gather back at the orphanage late, the governess waiting for them with a sigh, but indulges them
- Khrys would be 8, Rita would be 15
- Aura would be 9, Rawkin would be 11
Prologue Part 2: The Present
- The PCs visit the town (I still need a name) intending to meet back up - did they make a plan for this?
- That night the orphanage is set ablaze by The Assassin and her cronies
- Wild beasts in the streets interfere with the group reaching the orphanage in time
Unsorted Notes
NPCs to Make:
- The Governess Victoria (the woman who ran the orphanage that was so formative for most of the group)
- The Captain Shane (head of the King's Guard)
- The King Klair (what it says on the tin)
Villains:
- The Assassin Celeste (another orphan who was taken in by an enemy from outside the Kingdom who burns down the orphange)
- The Conqueror (ruler of an empire beyond the western ocean who wishes to capture the secrets of alchemy)
- The Mole (a member of the royal house working with the Empire)
- The King of Beasts (a highly-intelligent monster controlling or leading many monsters)
- The Mad Scientist (a figure at the Secret Magical Lab who worked on Rita)
aleSheepie
— Rita is an experiment on creating human life from an alchemical monster
— So she's technically half monster
— Also why she's able to copy them and speak to them
Eire
— O.O oh.
aleSheepie
— Yeah that's what hybrid means ;)
— As usual, I'm thinking it could be important for her, so I keep it from Vex
Eire
— Hmm, okay
— You're alright not having a Quirk to represent this? I mean, the class you picked (and another one from Techno Fantasy) can represent it just fine, but I want to be sure you're okay with this.
aleSheepie
— Yeah! I'm good
— We can say she learnt how to talk to monsters/animals in her time growing up
