Alkhemia/Notes/GMPrivate

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NPCs to Make:

  • The Governess (the woman who ran the orphanage that was so formative for most of the group)
  • The Captain (head of the King's Guard)
  • The King (what it says on the tin)

Villains:

  • The Assassin (another orphan who was taken in by an enemy from outside the Kingdom who burns down the orphange)
  • The Conqueror (ruler of an empire beyond the western ocean who wishes to capture the secrets of alchemy)
  • The Mole (a member of the royal house working with the Empire)
  • The King of Beasts (a highly-intelligent monster controlling or leading many monsters)
  • The Mad Scientist (a figure at the Secret Magical Lab who worked on Rita)

aleSheepie
— Rita is an experiment on creating human life from an alchemical monster
— So she's technically half monster
— Also why she's able to copy them and speak to them

Eire
— O.O oh.

aleSheepie
— Yeah that's what hybrid means ;)
— As usual, I'm thinking it could be important for her, so I keep it from Vex

Eire
— Hmm, okay
— You're alright not having a Quirk to represent this? I mean, the class you picked (and another one from Techno Fantasy) can represent it just fine, but I want to be sure you're okay with this.

aleSheepie
— Yeah! I'm good
— We can say she learnt how to talk to monsters/animals in her time growing up