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	<id>https://blorbos.embrava.rip/Special:NewPages?feed=atom&amp;namespace=0&amp;size-mode=max</id>
	<title>Dramatis Personae - New pages [en-ca]</title>
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	<updated>2026-09-20T11:16:34Z</updated>
	<subtitle>From Dramatis Personae</subtitle>
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	<entry>
		<id>https://blorbos.embrava.rip/Wild_ARMs_Scrapland/Dungeons/Old_Chasm%27s_Scrapyard</id>
		<title>Wild ARMs Scrapland/Dungeons/Old Chasm&#039;s Scrapyard</title>
		<link rel="alternate" type="text/html" href="https://blorbos.embrava.rip/Wild_ARMs_Scrapland/Dungeons/Old_Chasm%27s_Scrapyard"/>
		<updated>2026-08-09T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;Eire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Old Chasm&amp;#039;s Scrapyard&amp;#039;&amp;#039;&amp;#039; is a ruin located near Basura. It has been pillaged frequently for valuables, but there are still some parts of the extensive ruins, which reach all the way under Basura itself, which have not been scavenged yet.&lt;br /&gt;
[[File:Old Chasm&amp;#039;s Scrapyard - Ruins One.png|alt=Old Chasm&amp;#039;s Scrapyard - Ruins One|none|frame|Old Chasm&amp;#039;s Scrapyard - Ruins One]]&lt;br /&gt;
Room Contents:&lt;br /&gt;
&lt;br /&gt;
# Chest with 200 gella, guarded by Encounter &amp;#039;&amp;#039;&amp;#039;Cutterpillar, Dread Urn x 2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Chest with Flamberge, guarded by Encounter &amp;#039;&amp;#039;&amp;#039;Cutterpillar x 2, Vampire Bat&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Chest with 2 IP, guarded by Encounter &amp;#039;&amp;#039;&amp;#039;Vampire Bat x 2, Dread Urn x 2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Magic Sigil, can be used to camp safely.&lt;br /&gt;
# Puzzle; solving it opens door at 6.&lt;br /&gt;
# Locked door with no visible mechanism; opens from the puzzle at 5.&lt;br /&gt;
# See &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|Cutterpillar&lt;br /&gt;
!DEX&lt;br /&gt;
|8&lt;br /&gt;
!HP&lt;br /&gt;
|60&lt;br /&gt;
!DEF&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Species&lt;br /&gt;
|Beast&lt;br /&gt;
!INS&lt;br /&gt;
|6&lt;br /&gt;
!MP&lt;br /&gt;
|45&lt;br /&gt;
!MDEF&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
|Soldier&lt;br /&gt;
!MGT&lt;br /&gt;
|10&lt;br /&gt;
! Lv&lt;br /&gt;
|5&lt;br /&gt;
!INIT&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
|heavy, resilient, slow, territorial&lt;br /&gt;
!WLP&lt;br /&gt;
|8&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Affinity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Resist &amp;#039;&amp;#039;&amp;#039;dark&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;earth&amp;#039;&amp;#039;&amp;#039;; Vulnerable &amp;#039;&amp;#039;&amp;#039;fire&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;ice&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;Roll Up:&amp;#039;&amp;#039; When the cutterpillar performs the &amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; action,&amp;lt;br&amp;gt;it gains Immunity to &amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039; damage until the start of its next turn.&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mandible Slash&amp;#039;&amp;#039;&amp;#039; [DEX+MIG] HR+5 Poison + &amp;#039;&amp;#039;&amp;#039;weak&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cutter Ball&amp;#039;&amp;#039;&amp;#039; [DEX+MIG] HR+5 Physical; if the cutterpillar used Guard&amp;lt;br&amp;gt; during its previous turn, +5 damage.&lt;br /&gt;
|-&lt;br /&gt;
!Loot&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |50% Mandible (Material, 50g)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|Vampire Bat&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
!HP&lt;br /&gt;
|50&lt;br /&gt;
!DEF&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Species&lt;br /&gt;
|Beast&lt;br /&gt;
!INS&lt;br /&gt;
|8&lt;br /&gt;
!MP&lt;br /&gt;
|45&lt;br /&gt;
!MDEF&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
|Soldier&lt;br /&gt;
!MGT&lt;br /&gt;
|6&lt;br /&gt;
!Lv&lt;br /&gt;
|5&lt;br /&gt;
!INIT&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
|afraid of light, aggressive, loud, smart&lt;br /&gt;
!WLP&lt;br /&gt;
|8&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Affinity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Resist &amp;#039;&amp;#039;&amp;#039;earth&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;poison&amp;#039;&amp;#039;&amp;#039;; Vulnerable &amp;#039;&amp;#039;&amp;#039;air&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;Flying:&amp;#039;&amp;#039; Can hit flying creatures, cannot be hit with melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Drinker&amp;#039;&amp;#039;&amp;#039; [DEX+DEX] HR+5 Physical; recovers HP equal to&amp;lt;br&amp;gt; half HP loss of target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Screech&amp;#039;&amp;#039;&amp;#039; [DEX+WLP] Ranged, HR+5 Air + &amp;#039;&amp;#039;&amp;#039;dazed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Loot&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |50% Bat Wing (Material, 50g)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|Dread Urn&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
!HP&lt;br /&gt;
|50&lt;br /&gt;
!DEF&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!Species&lt;br /&gt;
|Undead&lt;br /&gt;
!INS&lt;br /&gt;
|6&lt;br /&gt;
!MP&lt;br /&gt;
|55&lt;br /&gt;
!MDEF&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
|Soldier&lt;br /&gt;
!MGT&lt;br /&gt;
|6&lt;br /&gt;
!Lv&lt;br /&gt;
|5&lt;br /&gt;
!INIT&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
|cackling, fragile, floating, tiny&lt;br /&gt;
!WLP&lt;br /&gt;
|10&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Affinity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Immune &amp;#039;&amp;#039;&amp;#039;dark&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;poison&amp;#039;&amp;#039;&amp;#039;; Vulnerable &amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;light&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;Undead:&amp;#039;&amp;#039; Immune to &amp;#039;&amp;#039;&amp;#039;poisoned&amp;#039;&amp;#039;&amp;#039; and HP recovery hurts them.&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Urn Poke&amp;#039;&amp;#039;&amp;#039; [DEX+MIG] HR+5 Physical.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chaos Cackle&amp;#039;&amp;#039;&amp;#039; [DEX+MIG] vs MDEF, HR+5 Dark + &amp;#039;&amp;#039;&amp;#039;shaken&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Loot&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |50% Potsherd (Material, 50g)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Puzzle&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
To the east from the fork in the road was a mid-sized room which looked quite peculiar. It looked like an empty storeroom, except for a large locker-like chest up against the far wall. The door of the locker had a panel on it consisting of nine buttons, in a three by three arrangement.&lt;br /&gt;
&lt;br /&gt;
There was also a desk of some kind in the room against the south wall, complete with chair.&lt;br /&gt;
&lt;br /&gt;
The chair looked rusty and unsafe to sit on. The desk, though... there was a drawer above where you would sit.&lt;br /&gt;
&lt;br /&gt;
Inside the desk drawer is a small note, weathered with age, but still readable even though it&amp;#039;s written in Ancient script: &amp;quot;&amp;#039;&amp;#039;&amp;#039;5x5x5x5x5&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The panel on the locker looks like so:&lt;br /&gt;
[[File:Panel puzzle.png|alt=panel puzzle|none|frame|panel puzzle]]&lt;br /&gt;
This is a combination lock. The expect combination is &amp;#039;&amp;#039;&amp;#039;3125&amp;#039;&amp;#039;&amp;#039;, which is equal to &amp;#039;&amp;#039;5 times 5 times 5 times 5 times 5&amp;#039;&amp;#039;, as per the clue.&lt;br /&gt;
&lt;br /&gt;
Inside the locker is the &amp;#039;&amp;#039;&amp;#039;Toolkit&amp;#039;&amp;#039;&amp;#039; for Chaz.&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
At the end of the ruins is an area where the walls have been broken through, and sand has spilled in. There are some valuable materials (&amp;#039;&amp;#039;Key Item: Engine Materials&amp;#039;&amp;#039;) here, but an &amp;#039;&amp;#039;&amp;#039;antlion&amp;#039;&amp;#039;&amp;#039; has made its nest here in the floor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|Antlion&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
!HP&lt;br /&gt;
|140&lt;br /&gt;
!DEF&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Species&lt;br /&gt;
|Beast&lt;br /&gt;
!INS&lt;br /&gt;
|6&lt;br /&gt;
!MP&lt;br /&gt;
|50&lt;br /&gt;
!MDEF&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
|Elite&lt;br /&gt;
!MGT&lt;br /&gt;
|10&lt;br /&gt;
!Lv&lt;br /&gt;
|10&lt;br /&gt;
!INIT&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
|explosive, flammable, mindless, territorial&lt;br /&gt;
!WLP&lt;br /&gt;
|6&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Affinity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Resist &amp;#039;&amp;#039;&amp;#039;bolt&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;light&amp;#039;&amp;#039;&amp;#039;; Vulnerable &amp;#039;&amp;#039;&amp;#039;fire&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;Elite:&amp;#039;&amp;#039; Two turns per round.&lt;br /&gt;
* &amp;#039;&amp;#039;Burrow:&amp;#039;&amp;#039; On &amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039;, +2 DEF and Vulnerable &amp;#039;&amp;#039;&amp;#039;earth&amp;#039;&amp;#039;&amp;#039; until the start of next turn.&lt;br /&gt;
* &amp;#039;&amp;#039;Empty Mind:&amp;#039;&amp;#039; Immune to &amp;#039;&amp;#039;&amp;#039;dazed&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;enraged&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ant Slam&amp;#039;&amp;#039;&amp;#039; [DEX+MIG+1] HR+10 Physical.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ant Cannon&amp;#039;&amp;#039;&amp;#039; [DEX+INS+1] Ranged, HR+5 Physical + &amp;#039;&amp;#039;&amp;#039;dazed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sand Breath&amp;#039;&amp;#039;&amp;#039; (5 MP per) [MIG+WLP] Spell, HR+10 Earth.&lt;br /&gt;
|-&lt;br /&gt;
!Loot&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |100% Pyro Oil&lt;br /&gt;
|}&lt;br /&gt;
When defeated, if killed by &amp;#039;&amp;#039;&amp;#039;fire&amp;#039;&amp;#039;&amp;#039;, it will explode, making this part of the ruins unstable and triggering a clock (&amp;#039;&amp;#039;Escape Crumbling Ruins: 4 Segments&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total FP Consumed: 3&lt;br /&gt;
&lt;br /&gt;
Chaz&amp;#039;s Mother: Elaine&lt;br /&gt;
&lt;br /&gt;
Chaz&amp;#039;s Father: Anson&lt;/div&gt;</summary>
		<author><name>Eire</name></author>
	</entry>
	<entry>
		<id>https://blorbos.embrava.rip/Wild_ARMs_Scrapland/NPCs</id>
		<title>Wild ARMs Scrapland/NPCs</title>
		<link rel="alternate" type="text/html" href="https://blorbos.embrava.rip/Wild_ARMs_Scrapland/NPCs"/>
		<updated>2026-08-09T03:14:29Z</updated>

		<summary type="html">&lt;p&gt;Eire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Savannah ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
|She/Her&lt;br /&gt;
!DEX&lt;br /&gt;
|...&lt;br /&gt;
!HP&lt;br /&gt;
|...&lt;br /&gt;
!DEF&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
!Identity&lt;br /&gt;
|Spirit Guide with a Vision of the End&lt;br /&gt;
!INS&lt;br /&gt;
|...&lt;br /&gt;
!MP&lt;br /&gt;
|...&lt;br /&gt;
!MDEF&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
!Theme&lt;br /&gt;
| Duty (&amp;quot;Save Filgaia&amp;quot;)&lt;br /&gt;
!MGT&lt;br /&gt;
|...&lt;br /&gt;
!IP&lt;br /&gt;
|...&lt;br /&gt;
!INIT&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
| Baskar&lt;br /&gt;
!WLP&lt;br /&gt;
|...&lt;br /&gt;
!LV&lt;br /&gt;
|7&lt;br /&gt;
!Force&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Arcanist 3, Spiritist 4?&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Spells&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!I Forget&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
=== Tobias &amp;quot;Sundance&amp;quot; Brown ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Pronouns&lt;br /&gt;
|He/Him&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
!HP&lt;br /&gt;
|43/75&lt;br /&gt;
!DEF&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!Identity&lt;br /&gt;
|Wandering Swordsman&lt;br /&gt;
!INS&lt;br /&gt;
|6*&lt;br /&gt;
!MP&lt;br /&gt;
|25/45&lt;br /&gt;
!MDEF&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!Theme&lt;br /&gt;
| Ambition&lt;br /&gt;
!MGT&lt;br /&gt;
|10&lt;br /&gt;
!IP&lt;br /&gt;
|1/8&lt;br /&gt;
!INIT&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
| smokes, doesn&amp;#039;t drink, helpful, always broke&lt;br /&gt;
!WLP&lt;br /&gt;
|6&lt;br /&gt;
!LV&lt;br /&gt;
|10&lt;br /&gt;
!Force&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elementalist 2:&amp;#039;&amp;#039;&amp;#039; E.Magic 1 (Ignis), Spellblade 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wayfarer 4:&amp;#039;&amp;#039;&amp;#039; Faithful Companion 2, Tavern Talk 1, Treasure Hunter 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weaponmaster 4:&amp;#039;&amp;#039;&amp;#039; Bladestorm, Breach 1, Counterattack, M.Weap.Mastery 1&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bronze Sword&amp;#039;&amp;#039;&amp;#039; [DEX+MIG+2] HR+6 Physical&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flame Striker&amp;#039;&amp;#039;&amp;#039; (10 MP) [DEX+MIG+3 vs MDEF] HR+15 Fire&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crescent Slash&amp;#039;&amp;#039;&amp;#039; (10 MP) [DEX+MIG+2] Multi(2) HR+6 Physical&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shatter Strike&amp;#039;&amp;#039;&amp;#039; (5 MP) [DEX+MIG+2] Destroy Shield/Armor/&amp;lt;br&amp;gt;take +2 damage until start of your next turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter&amp;#039;&amp;#039;&amp;#039; [DEX+MIG+2] 6 Physical when attacked with a &amp;#039;&amp;#039;&amp;#039;EVEN&amp;#039;&amp;#039;&amp;#039; Accuracy Check&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fast Draw Blitz&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Force&amp;#039;&amp;#039;) [DEX+MIG+2] HR+26 Physical&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Bronze Sword&lt;br /&gt;
* Heavy Duster (DEXsize+1, INSsize+1, INIT+0)&lt;br /&gt;
* Bronze Bracer (DEF+1/MDEF+1)&lt;br /&gt;
* Cigarettes, Jelly Beans, Camping Supplies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sable, Sundance&amp;#039;s &amp;quot;Faithful Companion&amp;quot; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
|Monster&lt;br /&gt;
!DEX&lt;br /&gt;
|12&lt;br /&gt;
!HP&lt;br /&gt;
|17&lt;br /&gt;
!DEF&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Identity&lt;br /&gt;
|Wise-Cracking Sand Rat&lt;br /&gt;
!INS&lt;br /&gt;
|8&lt;br /&gt;
!MP&lt;br /&gt;
|35&lt;br /&gt;
!MDEF&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!Accuracy&lt;br /&gt;
| +2 to Acc. and M.Checks&lt;br /&gt;
!MGT&lt;br /&gt;
|6&lt;br /&gt;
!IP&lt;br /&gt;
| -&lt;br /&gt;
!INIT&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
|snarky, small, dusty, loves sugar&lt;br /&gt;
!WLP&lt;br /&gt;
|6&lt;br /&gt;
!Lv&lt;br /&gt;
|5&lt;br /&gt;
!Rank&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Skills&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;Improved Defenses 2&amp;#039;&amp;#039; (+3/+3)&lt;br /&gt;
* &amp;#039;&amp;#039;Unique Action:&amp;#039;&amp;#039; Filch (as per Soul Steal 1)&lt;br /&gt;
|-&lt;br /&gt;
!Attacks&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bite&amp;#039;&amp;#039;&amp;#039; [DEX+MIG+2] HR+5 Physical&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slam&amp;#039;&amp;#039;&amp;#039; [DEX+MIG+2] HR+10 Physical (&amp;#039;&amp;#039;Improved Damage&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Filch&amp;#039;&amp;#039;&amp;#039; [DEX+WLP vs MDEF] Steal 1 IP for Sundance or Item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eire</name></author>
	</entry>
	<entry>
		<id>https://blorbos.embrava.rip/Wild_ARMs_Solo</id>
		<title>Wild ARMs Solo</title>
		<link rel="alternate" type="text/html" href="https://blorbos.embrava.rip/Wild_ARMs_Solo"/>
		<updated>2026-08-02T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;Eire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder!&lt;br /&gt;
&lt;br /&gt;
== Step Zero ==&lt;br /&gt;
&lt;br /&gt;
COMMITMENT AND EXPECTATIONS&lt;br /&gt;
&lt;br /&gt;
* Play-by-post, play when we can, no particular goals for how long it should be (yet).&lt;br /&gt;
&lt;br /&gt;
TONE AND THEMES&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tone:&amp;#039;&amp;#039;&amp;#039; Dramatic with complex situations.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Themes:&amp;#039;&amp;#039;&amp;#039; Ecological disaster, wasteland survival, importance of family, people have to WORK to work together.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feel:&amp;#039;&amp;#039;&amp;#039; Heroic but fable-like, rather than over-the-top anime-style.&lt;br /&gt;
&lt;br /&gt;
RULES AND CHALLENGE&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rules:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Core:&amp;#039;&amp;#039; Success at a Cost (p.45), Higher HP (p.168), Advancement Rules: Blitz, Booster (p.230).&lt;br /&gt;
** &amp;#039;&amp;#039;High Fantasy:&amp;#039;&amp;#039; Zero Powers [Force Powers] (p.124).&lt;br /&gt;
** &amp;#039;&amp;#039;Natural Fantasy:&amp;#039;&amp;#039; Materials and Forging (p.74), &amp;lt;s&amp;gt;Camp Activities? (p.130)&amp;lt;/s&amp;gt;.&lt;br /&gt;
** &amp;#039;&amp;#039;Playtest:&amp;#039;&amp;#039; Variant Arcanist (p.24), Rare Weapon Accuracy (p.34), Rare Weapon Additional Damage (p.35), Critical Damage Option (p.35), Branching Magitech (p.38), Cinematic Projects (p.44).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Challenge:&amp;#039;&amp;#039;&amp;#039; Quoting Howie: &amp;quot;Challenge wise, I want to excel at what my character does best. But I also want them to be pushed to their limits. Having to step out of their comfort zone, and possibly having to make tough decisions.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Characters:&amp;#039;&amp;#039;&amp;#039; Start with one supplemented by NPCs, with Howie having the option to add PCs later.&lt;br /&gt;
&lt;br /&gt;
SAFETY&lt;br /&gt;
&lt;br /&gt;
* Since this is just Howie and me, we know what each of us likes, doesn&amp;#039;t like, and doesn&amp;#039;t want to have to deal with, generally.&lt;br /&gt;
&lt;br /&gt;
== Step One: World Creation ==&lt;br /&gt;
&lt;br /&gt;
I go *Poof* [RAY],  — 15:32&lt;br /&gt;
Okay… so 1. The world…. Something that always wanted to do was a world that was a living always evolving like furnace&lt;br /&gt;
Floof Purveyor — 15:33&lt;br /&gt;
A furnace?&lt;br /&gt;
I go *Poof* [RAY],  — 15:34&lt;br /&gt;
Hmmmm how to explain. The planet is the ever watchful God of the planet. But he is also is the planet. The world looks like a normal planet able to support life. But deep underground you find the metal veins, and fire and whatever else this entity creates&lt;br /&gt;
It has no name. No official name. Mother Furnace, the world Furnace etc.&lt;br /&gt;
Floof Purveyor — 15:36&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
So. Uh. Heh.&lt;br /&gt;
&lt;br /&gt;
One of the chief conceits of Wild ARMs games - every one - is that the world is dying. Why? People aren&amp;#039;t sure. But the reason for the wild west aesthetic is largely because the world is 50-90% badlands.&lt;br /&gt;
I go *Poof* [RAY],  — 15:37&lt;br /&gt;
The world is dying…. Hmmmmm&lt;br /&gt;
Floof Purveyor — 15:37&lt;br /&gt;
Curatives are hard to come by, because they&amp;#039;re grown. Usually they&amp;#039;re berries, and you have a limited supply of them.&lt;br /&gt;
So. Combine those two concepts. The world is alive... but it&amp;#039;s also dying.&lt;br /&gt;
I go *Poof* [RAY],  — 15:38&lt;br /&gt;
What if one of the great events is the world starting to cool:… signs of it dying?&lt;br /&gt;
Getting cooler…&lt;br /&gt;
Floof Purveyor — 15:39&lt;br /&gt;
Yes&lt;br /&gt;
Other conceits for Wild ARMs games:&lt;br /&gt;
Magic is actually uncommon, technology is wild west-era or better, but ancient technology is out there. That&amp;#039;s what ARMs are: Ancient Relic Machines.&lt;br /&gt;
Every Wild ARMs games has sci-fi elements that involved aliens of some sort. Sometimes the biggest threats come from the stars. Sometimes they&amp;#039;re equal threats to what&amp;#039;s already there.&lt;br /&gt;
... I&amp;#039;m getting an idea.&lt;br /&gt;
I&amp;#039;m getting an AWFUL idea. &amp;gt;:3&lt;br /&gt;
I go *Poof* [RAY],  — 15:43&lt;br /&gt;
Floof Purveyor — 15:43&lt;br /&gt;
So. Ordinary planet, right?&lt;br /&gt;
Meteor.&lt;br /&gt;
Slams into the opposite side of the planet and kickstarts a global ice age... and also, because this is a living entity, it cracks the planet like an egg.&lt;br /&gt;
However, instead of wiping out civilization utterly, it&amp;#039;s a slow death, because the meteor hits on the opposite side of the planet from where the biggest civilizations are.&lt;br /&gt;
They know of it as the Great Thunder.&lt;br /&gt;
Because that&amp;#039;s all most people heard.&lt;br /&gt;
Well, the earth also SHOOK LIKE A MOFO&lt;br /&gt;
I go *Poof* [RAY],  — 15:47&lt;br /&gt;
So it is a great extinction event of sorts? But it is also the reason the world is dying and also it is very cold&lt;br /&gt;
Floof Purveyor — 15:47&lt;br /&gt;
It is, but like a lot of extinction events, it&amp;#039;s a slow death, not a fast one.&lt;br /&gt;
&lt;br /&gt;
I go *Poof* [RAY],  — 15:48&lt;br /&gt;
Correct, and life will have a hard time surviving on a world that requires the  entity to be alive&lt;/div&gt;</summary>
		<author><name>Eire</name></author>
	</entry>
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