Wild ARMs Scrapland/Dungeons/Old Chasm's Scrapyard: Difference between revisions

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Room Contents:
Room Contents:


# Chest with -, guarded by Encounter.
# Chest with 200 gella, guarded by Encounter.
# Chest with -, guarded by Encounter.
# Chest with Flamberge, guarded by Encounter.
# Chest with -, guarded by Encounter.
# Chest with 2 IP, guarded by Encounter.
# Magic Sigil, can be used to camp safely.
# Magic Sigil, can be used to camp safely.
# Puzzle; solving it opens door at 6.
# Puzzle; solving it opens door at 6.
Line 220: Line 220:
|-
|-
!Loot
!Loot
| colspan="7" |100% ???
| colspan="7" |100% Pyro Oil
|}
|}
When defeated, if killed by '''fire''', it will explode, making this part of the ruins unstable and triggering a clock (''Escape Crumbling Ruins: 4 Segments'').
When defeated, if killed by '''fire''', it will explode, making this part of the ruins unstable and triggering a clock (''Escape Crumbling Ruins: 4 Segments'').

Revision as of 19:54, 10 August 2026

Old Chasm's Scrapyard is a ruin located near Basura. It has been pillaged frequently for valuables, but there are still some parts of the extensive ruins, which reach all the way under Basura itself, which have not been scavenged yet.

Old Chasm's Scrapyard - Ruins One
Old Chasm's Scrapyard - Ruins One

Room Contents:

  1. Chest with 200 gella, guarded by Encounter.
  2. Chest with Flamberge, guarded by Encounter.
  3. Chest with 2 IP, guarded by Encounter.
  4. Magic Sigil, can be used to camp safely.
  5. Puzzle; solving it opens door at 6.
  6. Locked door with no visible mechanism; opens from the puzzle at 5.
  7. See Boss below.

Encounters in Old Chasm's Scrapyard (roll 1d100):

  • 01-35: Cutterpillar, Dread Urn x 2
  • 36-70: Cutterpillar x 2, Vampire Bat
  • 71-00: Vampire Bat x 2, Dread Urn x 2
Name Cutterpillar DEX 8 HP 60 DEF 10
Species Beast INS 6 MP 45 MDEF 9
Rank Soldier MGT 10 Lv 5 INIT 7
Traits heavy, resilient, slow, territorial WLP 8
Affinity Resist dark, earth; Vulnerable fire, ice.
Skills
  • Roll Up: When the cutterpillar performs the Guard action,
    it gains Immunity to physical damage until the start of its next turn.
Attacks
  • Mandible Slash [DEX+MIG] HR+5 Poison + weak.
  • Cutter Ball [DEX+MIG] HR+5 Physical; if the cutterpillar used Guard
    during its previous turn, +5 damage.
Loot 50% Mandible (Material, 50g)
Name Vampire Bat DEX 10 HP 50 DEF 10
Species Beast INS 8 MP 45 MDEF 8
Rank Soldier MGT 6 Lv 5 INIT 9
Traits afraid of light, aggressive, loud, smart WLP 8
Affinity Resist earth, poison; Vulnerable air.
Skills
  • Flying: Can hit flying creatures, cannot be hit with melee attacks.
Attacks
  • Blood Drinker [DEX+DEX] HR+5 Physical; recovers HP equal to
    half HP loss of target.
  • Screech [DEX+WLP] Ranged, HR+5 Air + dazed.
Loot 50% Bat Wing (Material, 50g)
Name Dread Urn DEX 10 HP 50 DEF 11
Species Undead INS 6 MP 55 MDEF 12
Rank Soldier MGT 6 Lv 5 INIT 8
Traits cackling, fragile, floating, tiny WLP 10
Affinity Immune dark, poison; Vulnerable physical, fire, light.
Skills
  • Undead: Immune to poisoned and HP recovery hurts them.
Attacks
  • Urn Poke [DEX+MIG] HR+5 Physical.
  • Chaos Cackle [DEX+MIG] vs MDEF, HR+5 Dark + shaken.
Loot 50% Potsherd (Material, 50g)
Puzzle
Boss

At the end of the ruins is an area where the walls have been broken through, and sand has spilled in. There are some valuable materials (Key Item: Engine Materials) here, but an antlion has made its nest here in the floor.

Name Antlion DEX 10 HP 140 DEF 10
Species Beast INS 6 MP 50 MDEF 6
Rank Elite MGT 10 Lv 10 INIT 14
Traits explosive, flammable, mindless, territorial WLP 6
Affinity Resist bolt, light; Vulnerable fire.
Skills
  • Elite: Two turns per round.
  • Burrow: On Guard, +2 DEF and Vulnerable earth until the start of next turn.
  • Empty Mind: Immune to dazed and enraged.
Attacks
  • Ant Slam [DEX+MIG+1] HR+10 Physical.
  • Ant Cannon [DEX+INS+1] Ranged, HR+5 Physical + dazed.
  • Sand Breath (5 MP per) [MIG+WLP] Spell, HR+10 Earth.
Loot 100% Pyro Oil

When defeated, if killed by fire, it will explode, making this part of the ruins unstable and triggering a clock (Escape Crumbling Ruins: 4 Segments).