Rosemar Landing

From Dramatis Personae
Revision as of 16:00, 9 January 2026 by Eire (talk | contribs)

Shops

Aside from the shops below, you can recharge IP at a cost of 10z per point.

Items with a ♦ are martial, and require certain classes to be able to equip:

  • Martial Melee Weapons: Darkblade, Fury, or Weaponmaster
  • Martial Ranged Weapons: Sharpshooter
  • Martial Armour: Darkblade, Fury, or Guardian
  • Martial Shields: Guardian or Weaponmaster
Weapon Shop
Item Type Cost (z) Accuracy Damage Properties
Blessed Mace Arcane 200 [WLP+WLP] [HR+2] Light 1H • Melee
Hand Crossbow Bow 150 [DEX+INS] [HR+4] Physical 1H • Ranged
Nekode Brawling 250 [DEX+MIG]+1 [HR+6] Physical 1H • Melee
Hellfist Brawling 350 [DEX+MIG] [HR+6] Dark 1H • Melee • Targets Magic Defense
Latrodectus Dagger 250 [DEX+INS]+1 [HR+4] Poison 1H • Melee
Revolver ♦ Firearm 300 [DEX+DEX] [HR+8] Physical 1H • Ranged
Istringgar ♦ Firearm 350 [DEX+INS]+1 [HR+12] Physical 2H • Ranged
Bardiche ♦ Heavy 350 [MIG+MIG]+1 [HR+14] Physical 2H • Melee
Artisan's Mallet Heavy 450 [INS+MIG] [HR+6] Physical 1H • Melee • +5 Damage to Constructs
Zweihander ♦ Sword 400 [DEX+MIG]+1 [HR+14] Physical 2H • Melee
Falling Rain ♦ Sword 450 [DEX+DEX]+1 [HR+10] Ice 2H • Melee • Targets Magic Defense
Crescent Edge Thrown 350 [DEX+INS] [HR+4] Light 1H • Ranged • Targets Magic Defense
Meteor Star Thrown 350 [DEX+INS]+1 [HR+4] Fire 1H • Ranged
Throwing Axe Thrown 350 [DEX+MIG] [HR+8] Physical 1H • Ranged
Equipment Shop
Item Slot Cost (z) Defense M.Defense Initiative Properties
Silk Shirt Armor 100 [DEX] [INS]+2 -1 -
Travel Garb Armor 100 [DEX]+1 [INS]+1 -1 -
Combat Tunic Armor 150 [DEX]+1 [INS]+1 0 -
Sage Robe Armor 200 [DEX]+1 [INS]+2 -2 -
Slimy Jacket Armor 600 [DEX]+1 [INS]+1 -1 Immune to Poisoned
Fox Garb Armor 650 [DEX]+1 [INS]+1 - Immune to Slow
Shadow Tunic Armor 650 [DEX]+1 [INS]+1 +4 -
Brigandine ♦ Armor 150 10 [INS] -2 -
Bronze Plate ♦ Armor 200 11 [INS] -3 -
Runic Plate ♦ Armor 250 11 [INS]+1 -3 -
Steel Plate ♦ Armor 300 12 [INS] -4 -
Bronze Shield Shield 100 +2 - - -
Runic Shield Shield 150 +2 +2 - -
Explorer's Belt Accessory 500 - - +4 -
Elegant Gloves Accessory 500 - - - Immune to Dazed
Rough Gloves Accessory 500 - - - Immune to Weak
Silky Gloves Accessory 500 - - - Immune to Slow
Warm Gloves Accessory 500 - - - Immune to Shaken
Rookie's Boots Accessory 600 - - - When you fumble, gain 1 XP
Enhancement Forge
Quality Gear Minimum
Elegem
Value
Effect
Magical Weapon 100 Targets Magic Defense
Hunter Weapon 300 +5 Damage to a specific species
Damage Change Accessory 300 All damage dealt by weapons, spells, and Skills becomes a specific type
Piercing Weapon 400 Ignores Resistances
Dual Hunter Weapon 500 +5 Damage to two specific species
Antistatus Weapon, Armor, Accessory 500 Immunity to a single status effect
Initiative Up Armor, Accessory 500 +4 to Initiative
Resistance Weapon, Armor, Accessory 700 Resistance to a single damage type other than physical