West Dragonspur

From Dramatis Personae

Shops

Aside from the shops below, you can recharge IP at a cost of 10z per point.

Items with a ♦ are martial, and require certain classes to be able to equip:

  • Martial Melee Weapons: Darkblade, Fury, or Weaponmaster
  • Martial Ranged Weapons: Sharpshooter
  • Martial Armour: Darkblade, Fury, or Guardian
  • Martial Shields: Guardian or Weaponmaster
Weapon Shop
Item Type Cost (z) Accuracy Damage Properties
Encyclopedia Arcane 600 [INS+INS] [HR+6] Physical 2H • Melee • Immune to Dazed
Ars Goetia Arcane 800 [INS+INS] [HR+6] Light 2H • Melee • +2 to Checks vs Demons
Composite Bow Bow 250 [DEX+MIG]+1 [HR+8] Physical 2H • Ranged
Siegebreaker ♦ Bow 750 [DEX+INS] [HR+12] Physical 2H • Ranged • Ignores Resistances
Frozen Grasp Brawling 750 [DEX+MIG] [HR+6] Ice 1H • Melee • Immune to Enraged
Bear Paw ♦ Brawling 850 [DEX+MIG] [HR+10] Physical 1H • Melee • Immune to Weak
Heart Knife Dagger 550 [DEX+WLP] [HR+4] Light 1H • Melee • +5 Damage vs Demons
Atom Slicer Dagger 600 [DEX+DEX]+1 [HR+4] Physical 1H • Melee • Ignores Resistances
Spellshot ♦ Firearm 400 [INS+INS] [HR+8] Physical 1H • Ranged • Targets Magic Defense
Diamond Pistol ♦ Firearm 650 [DEX+INS]+1 [HR+8] Physical 1H • Ranged • +5 Damage vs Constructs
Old Whip Flail 650 [DEX+DEX] [HR+8] Physical 2H • Melee • +5 Damage vs Beasts/Monsters
Beowulf ♦ Heavy 550 [MIG+MIG] [HR+10] Physical 1H • Melee • +5 Damage vs Monsters
Belly of the Beast ♦ Heavy 650 [MIG+MIG] [HR+14] Poison 2H • Melee • +5 Damage to Humanoids
Dragontongue ♦ Spear 500 [DEX+MIG]+1 [HR+12] Fire 2H • Melee • Targets Magic Defense
Rocinante ♦ Spear 500 [DEX+MIG] [HR+8] Physical 1H • Melee • +1 Damage per Status Suffered
Flamberge ♦ Sword 500 [DEX+MIG]+1 [HR+10] Fire 1H • Melee
Elegant Edge ♦ Sword 700 [DEX+INS]+1 [HR+6] Physical 1H • Melee • Immune to Enraged
Boomerang Thrown 750 [DEX+MIG]+1 [HR+4] Physical 1H • Ranged • +5 Damage vs Beasts/Monsters
Wind Dancer Thrown 850 [DEX+WLP] [HR+8] Air 1H • Ranged • Ignores Resistances
Equipment Shop
Item Slot Cost (z) Defense M.Defense Initiative Properties
Slimy Jacket Armor 600 [DEX]+1 [INS]+1 -1 Immune to Poisoned
Fox Garb Armor 650 [DEX]+1 [INS]+1 - Immune to Slow
Shadow Tunic Armor 650 [DEX]+1 [INS]+1 +4 -
Desperado Coat Armor 750 [DEX]+1 [INS]+1 -1 Half Cost Barrage
Alchemist Cloak Armor 800 [DEX]+1 [INS]+2 -2 +5 HP/MP to Potions Used
Bandit Jacket Armor 900 [DEX]+1 [INS]+1 -1 +1 Dagger Accuracy
Runic Plate ♦ Armor 250 11 [INS]+1 -3 -
Steel Plate ♦ Armor 300 12 [INS] -4 -
Crystal Plate ♦ Armor 900 11 [INS] -3 Resistance to Dark
Valkyrie Wings ♦ Armor 900 11 [INS]+1 -3 Half Cost Soaring Strike
Runic Shield Shield 150 +2 +2 - -
Fulgur Aegis Shield 800 +2 - - Resistance to Bolt
Gelum Aegis Shield 800 +2 - - Resistance to Ice
Ignis Aegis Shield 800 +2 - - Resistance to Fire
Terra Aegis Shield 800 +2 - - Resistance to Earth
Ventus Aegis Shield 800 +2 - - Resistance to Air
Featureless Choker Accessory * - - - -
Featureless Earring Accessory * - - - -
Featureless Bracelet Accessory * - - - -
Featureless Ring Accessory * - - - -
Explorer's Belt Accessory 500 - - +4 -
Elegant Gloves Accessory 500 - - - Immune to Dazed
Rough Gloves Accessory 500 - - - Immune to Weak
Silky Gloves Accessory 500 - - - Immune to Slow
Warm Gloves Accessory 500 - - - Immune to Shaken
Rookie's Boots Accessory 600 - - - When you fumble, gain 1 XP
Hannya Mask Accessory 700 - - - Ignore Resistance on Shaken Targets
Amethyst Pendant Accessory 700 - - - Resistance to Dark
Diamond Pendant Accessory 700 - - - Resistance to Light
Emerald Pendant Accessory 700 - - - Resistance to Poison
Enhancement Forge
Quality Gear Minimum

Elegem Value

Required

Element

Effect
Magical Weapon 100 Any Targets Magic Defense
Hunter Weapon 300 Any +5 Damage to a specific species
Damage Change Accessory 300 Varies All damage dealt by weapons, spells, and Skills becomes a specific type
Piercing Weapon 400 Any Ignores Resistances
Dual Hunter Weapon 500 Any +5 Damage to two specific species
Antistatus Weapon, Armor, Accessory 500 Any Immunity to a single status effect
Initiative Up Armor, Accessory 500 Any +4 to Initiative
Rapid Strike Weapon 600 Wind Deals +5 Damage on the first round of an encounter
Agony Weapon 600 Fire Deals +1 Damage for every status effect the wielder suffers
Breaker Weapon 600 Lightning +2 to Accuracy when using Breach
Resistance Weapon, Armor, Accessory 700 Varies Resistance to a single damage type other than physical
Amulet Weapon, Accessory 800 Any +1 to MDEF
Bulwark Weapon, Accessory 800 Any +1 to DEF
Heartthrob Weapon 800 Light Deals +1 Damage for every Bond of Affection the wielder has
Earthpower Accessory 800 Earth Gain +5 HP from recovery effects while in Crisis