West Dragonspur

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Revision as of 19:31, 19 April 2026 by Eire (talk | contribs) (Created page with "==== Shops ==== Aside from the shops below, you can recharge IP at a cost of 10z per point. Items with a ♦ are martial, and require certain classes to be able to equip: * '''Martial Melee Weapons:''' Darkblade, Fury, or Weaponmaster * '''Martial Ranged Weapons:''' Sharpshooter * '''Martial Armour:''' Darkblade, Fury, or Guardian * '''Martial Shields:''' Guardian or Weaponmaster {| class="wikitable" |+Weapon Shop !Item !Type !Cost (z) !Accuracy !Damage !Properties |-...")
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Shops

Aside from the shops below, you can recharge IP at a cost of 10z per point.

Items with a ♦ are martial, and require certain classes to be able to equip:

  • Martial Melee Weapons: Darkblade, Fury, or Weaponmaster
  • Martial Ranged Weapons: Sharpshooter
  • Martial Armour: Darkblade, Fury, or Guardian
  • Martial Shields: Guardian or Weaponmaster
Weapon Shop
Item Type Cost (z) Accuracy Damage Properties
Encyclopedia Arcane 600 [INS+INS] [HR+6] Physical 2H • Melee • Immune to Dazed
Ars Goetia Arcane 800 [INS+INS] [HR+6] Light 2H • Melee • +2 to Checks vs Demons
Composite Bow Bow 250 [DEX+MIG]+1 [HR+8] Physical 2H • Ranged
Siegebreaker ♦ Bow 750 [DEX+INS] [HR+12] Physical 2H • Ranged • Ignores Resistances
Frozen Grasp Brawling 750 [DEX+MIG] [HR+6] Ice 1H • Melee • Immune to Enraged
Bear Paw ♦ Brawling 850 [DEX+MIG] [HR+10] Physical 1H • Melee • Immune to Weak
Heart Knife Dagger 550 [DEX+WLP] [HR+4] Light 1H • Melee • +5 Damage vs Demons
Atom Slicer Dagger 600 [DEX+DEX]+1 [HR+4] Physical 1H • Melee • Ignores Resistances
Spellshot ♦ Firearm 400 [INS+INS] [HR+8] Physical 1H • Ranged • Targets Magic Defense
Diamond Pistol ♦ Firearm 650 [DEX+INS]+1 [HR+8] Physical 1H • Ranged • +5 Damage vs Constructs
Old Whip Flail 650 [DEX+DEX] [HR+8] Physical 2H • Melee • +5 Damage vs Beasts/Monsters
Beowulf ♦ Heavy 550 [MIG+MIG] [HR+10] Physical 1H • Melee • +5 Damage vs Monsters
Belly of the Beast ♦ Heavy 650 [MIG+MIG] [HR+14] Poison 2H • Melee • +5 Damage to Humanoids
Dragontongue ♦ Spear 500 [DEX+MIG]+1 [HR+12] Fire 2H • Melee • Targets Magic Defense
Rocinante ♦ Spear 500 [DEX+MIG] [HR+8] Physical 1H • Melee • +1 Damage per Status Suffered
Flamberge ♦ Sword 500 [DEX+MIG]+1 [HR+10] Fire 1H • Melee
Elegant Edge ♦ Sword 700 [DEX+INS]+1 [HR+6] Physical 1H • Melee • Immune to Enraged
Boomerang Thrown 750 [DEX+MIG]+1 [HR+4] Physical 1H • Ranged • +5 Damage vs Beasts/Monsters
Wind Dancer Thrown 850 [DEX+WLP] [HR+8] Air 1H • Ranged • Ignores Resistances
Equipment Shop
Item Slot Cost (z) Defense M.Defense Initiative Properties
Silk Shirt Armor 100 [DEX] [INS]+2 -1 -
Travel Garb Armor 100 [DEX]+1 [INS]+1 -1 -
Combat Tunic Armor 150 [DEX]+1 [INS]+1 0 -
Sage Robe Armor 200 [DEX]+1 [INS]+2 -2 -
Slimy Jacket Armor 600 [DEX]+1 [INS]+1 -1 Immune to Poisoned
Fox Garb Armor 650 [DEX]+1 [INS]+1 - Immune to Slow
Shadow Tunic Armor 650 [DEX]+1 [INS]+1 +4 -
Brigandine ♦ Armor 150 10 [INS] -2 -
Bronze Plate ♦ Armor 200 11 [INS] -3 -
Runic Plate ♦ Armor 250 11 [INS]+1 -3 -
Steel Plate ♦ Armor 300 12 [INS] -4 -
Bronze Shield Shield 100 +2 - - -
Runic Shield Shield 150 +2 +2 - -
Featureless Choker Accessory * - - - -
Featureless Earring Accessory * - - - -
Featureless Bracelet Accessory * - - - -
Featureless Ring Accessory * - - - -
Explorer's Belt Accessory 500 - - +4 -
Elegant Gloves Accessory 500 - - - Immune to Dazed
Rough Gloves Accessory 500 - - - Immune to Weak
Silky Gloves Accessory 500 - - - Immune to Slow
Warm Gloves Accessory 500 - - - Immune to Shaken
Rookie's Boots Accessory 600 - - - When you fumble, gain 1 XP
Enhancement Forge
Quality Gear Minimum

Elegem Value

Effect
Magical Weapon 100 Targets Magic Defense
Hunter Weapon 300 +5 Damage to a specific species
Damage Change Accessory 300 All damage dealt by weapons, spells, and Skills becomes a specific type
Piercing Weapon 400 Ignores Resistances
Dual Hunter Weapon 500 +5 Damage to two specific species
Antistatus Weapon, Armor, Accessory 500 Immunity to a single status effect
Initiative Up Armor, Accessory 500 +4 to Initiative
Resistance Weapon, Armor, Accessory 700 Resistance to a single damage type other than physical
Amulet Weapon 800 +1 to MDEF
Bulwark Weapon 800 +1 to DEF