Wild ARMs Solo

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Revision as of 21:12, 2 August 2026 by Eire (talk | contribs) (Created page with "Placeholder! == Step Zero == COMMITMENT AND EXPECTATIONS * Play-by-post, play when we can, no particular goals for how long it should be (yet). TONE AND THEMES * '''Tone:''' Dramatic with complex situations. * '''Themes:''' Ecological disaster, wasteland survival, importance of family, people have to WORK to work together. * '''Feel:''' Heroic but fable-like, rather than over-the-top anime-style. RULES AND CHALLENGE * '''Rules:''' TBD by the GM. * '''Challenge:'''...")
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Placeholder!

Step Zero

COMMITMENT AND EXPECTATIONS

  • Play-by-post, play when we can, no particular goals for how long it should be (yet).

TONE AND THEMES

  • Tone: Dramatic with complex situations.
  • Themes: Ecological disaster, wasteland survival, importance of family, people have to WORK to work together.
  • Feel: Heroic but fable-like, rather than over-the-top anime-style.

RULES AND CHALLENGE

  • Rules: TBD by the GM.
  • Challenge: Quoting Howie: "Challenge wise, I want to excel at what my character does best. But I also want them to be pushed to their limits. Having to step out of their comfort zone, and possibly having to make tough decisions."
  • Characters: Start with one supplemented by NPCs, with Howie having the option to add PCs later.

SAFETY

  • Since this is just Howie and me, we know what each of us likes, doesn't like, and doesn't want to have to deal with, generally.